Posts Tagged ‘csharp’

Network speed test

Tuesday, July 14th, 2009

I currently have the need to test the connection speed between two remote machines, so that I know when it is safe to transfer a large file from one to the other without significantly affecting service by causing long periods of downtime. I couldn’t find any software that did this easily, ran as a single executable (no installation) and was free, so I made one.

This currently only tests speed in one direction (upload from the client to the server) because I have symmetric connections on both machines, so either way should be exactly the same, and so that I can just write a client program and use netcat as a server to accept the packets and dump them to /dev/null. It is simple enough to convert this client into a server so that netcat becomes a client or so that they can be used together. Using netcat as a client probably requires quite a large pre-generated random file and may introduce a bottleneck of the hard drive read speed.

This could also be used in the home for something like testing the effect of wifi strength.

The client takes the command line arguments, connects to the server, generates some random data and sends that data repeatedly until the timer expires. It then prints out the results.

The command to use netcat to listen and ignore any data it receives is nc -lp 9000 > /dev/null though the -p isn’t always needed (it was needed on my Debian box but not my ESX 4 box).

An example of use of this program as a client is:

C:\>SpeedTestClient.exe 192.168.1.157 9000
Uploaded 1181614080 bytes in 10.015 seconds.
943875.45 kbps (943.88 mbps)
115219.17 kB/s (112.52 MB/s)

The results are given in kilobits per second and megabits per second (standard measurements for network speed), kilobytes per second and megabytes per second (more useful for knowing how long a file will take to transfer). In this example, a gigabit ethernet connection is getting roughly 944 mbps.

A few seconds later, VLC 1.0 is opened and paused, so nothing is playing and the test is run again. The results are quite interesting:

Uploaded 225083392 bytes in 10.015 seconds.
179797.02 kbps (179.80 mbps)
 21947.88 kB/s ( 21.43 MB/s)

It says it is using next to no system resources when paused but it slows data transfer dramatically and this is with 8GiB of RAM, an otherwise idle CPU and no hard drives being used. When hard drives enter the equation this drops down to about 8MB/s (while VLC is still paused – I have particularly fast hard drives so I still get about 110MB/s when hard drives are used and VLC is turned off).

The code listing is as follows:

using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography;
 
namespace SpeedTest
{
    class SpeedTestClient
    {
        static int Main(string[] args)
        {
            if (args.Length < 2)
            {
                Console.WriteLine("Usage: SpeedTestClient <ip> <port> [<seconds>]");
                return 1;
            }
 
            try
            {
                ulong bytes = 0;
                int startTime = Environment.TickCount;
                bool started = false;
                int timeout = 10;
 
                // Get the optional number of seconds argument
                if (args.Length > 2) timeout = int.Parse(args[2]);
 
                // Connect to the server via TCP
                TcpClient client = new TcpClient();
                client.Connect(IPAddress.Parse(args[0]), int.Parse(args[1]));
                NetworkStream stream = client.GetStream();
 
                // Generate some random data. Buffers too small will bottleneck.
                RandomNumberGenerator rng = RandomNumberGenerator.Create();
                byte[] buffer = new byte[32768];
                rng.GetBytes(buffer);
 
                while (true)
                {
                    // Write the data
                    stream.Write(buffer, 0, buffer.Length);
 
                    // Start the timer only after some data has been sent
                    if (!started)
                    {
                        startTime = Environment.TickCount;
                        started = true;
                    }
 
                    // Add to the bytes counter
                    bytes += (ulong)buffer.LongLength;
 
                    if (Environment.TickCount - startTime >= timeout * 1000) break;
                }
 
                PrintFinalStats(startTime, Environment.TickCount, bytes);
 
                try { client.Close(); }
                catch (IOException) { /* Do nothing */ }
            }
            catch (Exception ex)
            {
                Console.Error.WriteLine(ex);
                return 1;
            }
 
            return 0;
        }
 
        static void PrintFinalStats(int start, int end, ulong bytes)
        {
            double seconds = (end - start) / 1000.0;
            ulong bits = bytes * 8;
 
            double bitsPerSecond = bits / seconds;
            double bytesPerSecond = bytes / seconds;
 
            string kbps = string.Format("{0:0.00}", bitsPerSecond / 1000);
            string mbps = string.Format("{0:0.00}", bitsPerSecond / 1000 / 1000);
            string kibs = string.Format("{0:0.00}", bytesPerSecond / 1024);
            string mibs = string.Format("{0:0.00}", bytesPerSecond / 1024 / 1024);
 
            int kPad = Math.Max(kbps.Length, kibs.Length);
            int mPad = Math.Max(mbps.Length, mibs.Length);
 
            Console.WriteLine("Uploaded {0} bytes in {1} seconds.", bytes, seconds);
            Console.WriteLine("{0} kbps ({1} mbps)", kbps.PadLeft(kPad), mbps.PadLeft(mPad));
            Console.WriteLine("{0} kB/s ({1} MB/s)", kibs.PadLeft(kPad), mibs.PadLeft(mPad));
        }
    }
}

A compiled .net executable is available here.

P.S. always remember to turn off VLC before transferring files over the network.

libvlc media player in C# (part 2)

Friday, May 8th, 2009

I gave some simplified VLC media player code in part 1 to show how easy it was to do and how most wrapper libraries make a mountain out of a mole hill. In that entry, I briefly touched on using some classes to make it easier and safer to implement actual programs with this.

The first thing to do is write a wrapper for the exceptions, so that they are handled nicely in C#. For a program using the library, exceptions should be completely transparent and should be handled in the normal try/catch blocks without having to do anything like initialise them or check them.

Another thing to do is to move all of the initialisation functions into constructors and all of the release functions into destuctors or use the System.IDisposable interface.

Here is the code listing for the 4 classes used (VlcInstance, VlcMedia, VlcMediaPlayer and VlcException). Note that the first 3 of these are very similar and that the main difference is that the media player class has some extra functions for doing things like playing and pausing the content.

class VlcInstance : IDisposable
{
    internal IntPtr Handle;
 
    public VlcInstance(string[] args)
    {
        VlcException ex = new VlcException();
        Handle = LibVlc.libvlc_new(args.Length, args, ref ex.Ex);
        if (ex.IsRaised) throw ex;
    }
 
    public void Dispose()
    {
        LibVlc.libvlc_release(Handle);
    }
}
 
class VlcMedia : IDisposable
{
    internal IntPtr Handle;
 
    public VlcMedia(VlcInstance instance, string url)
    {
        VlcException ex = new VlcException();
        Handle = LibVlc.libvlc_media_new(instance.Handle, url, ref ex.Ex);
        if (ex.IsRaised) throw ex;
    }
 
    public void Dispose()
    {
        LibVlc.libvlc_media_release(Handle);
    }
}
 
class VlcMediaPlayer : IDisposable
{
    internal IntPtr Handle;
    private IntPtr drawable;
    private bool playing, paused;
 
    public VlcMediaPlayer(VlcMedia media)
    {
        VlcException ex = new VlcException();
        Handle = LibVlc.libvlc_media_player_new_from_media(media.Handle, ref ex.Ex);
        if (ex.IsRaised) throw ex;
    }
 
    public void Dispose()
    {
        LibVlc.libvlc_media_player_release(Handle);
    }
 
    public IntPtr Drawable
    {
        get
        {
            return drawable;
        }
        set
        {
            VlcException ex = new VlcException();
            LibVlc.libvlc_media_player_set_drawable(Handle, value, ref ex.Ex);
            if (ex.IsRaised) throw ex;
            drawable = value;
        }
    }
 
    public bool IsPlaying { get { return playing && !paused; } }
 
    public bool IsPaused { get { return playing && paused; } }
 
    public bool IsStopped { get { return !playing; } }
 
    public void Play()
    {
        VlcException ex = new VlcException();
        LibVlc.libvlc_media_player_play(Handle, ref ex.Ex);
        if (ex.IsRaised) throw ex;
 
        playing = true;
        paused = false;
    }
 
    public void Pause()
    {
        VlcException ex = new VlcException();
        LibVlc.libvlc_media_player_pause(Handle, ref ex.Ex);
        if (ex.IsRaised) throw ex;
 
        if (playing)
            paused ^= true;
    }
 
    public void Stop()
    {
        VlcException ex = new VlcException();
        LibVlc.libvlc_media_player_stop(Handle, ref ex.Ex);
        if (ex.IsRaised) throw ex;
 
        playing = false;
        paused = false;
    }
}
 
class VlcException : Exception
{
    internal libvlc_exception_t Ex;
 
    public VlcException() : base()
    {
        Ex = new libvlc_exception_t();
        LibVlc.libvlc_exception_init(ref Ex);
    }
 
    public bool IsRaised { get { return LibVlc.libvlc_exception_raised(ref Ex) != 0; } }
 
    public override string Message { get { return LibVlc.libvlc_exception_get_message(ref Ex); } }
}

Using these classes is even easier than before, can use proper exception handling (removed for brevity) and cleans up better at the end. In this example, I have added an OpenFileDialog, which is where the file is loaded.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
 
namespace MyLibVLC
{
    public partial class Form1 : Form
    {
        VlcInstance instance;
        VlcMediaPlayer player;
 
        public Form1()
        {
            InitializeComponent();
 
            openFileDialog1.FileName = "";
            openFileDialog1.Filter = "MPEG|*.mpg|AVI|*.avi|All|*.*";
 
            string[] args = new string[] {
                "-I", "dummy", "--ignore-config",
                @"--plugin-path=C:\Program Files (x86)\VideoLAN\VLC\plugins",
                "--vout-filter=deinterlace", "--deinterlace-mode=blend"
            };
 
            instance = new VlcInstance(args);
            player = null;
        }
 
        private void Form1_FormClosed(object sender, FormClosedEventArgs e)
        {
            if(player != null) player.Dispose();
            instance.Dispose();
        }
 
        private void Open_Click(object sender, EventArgs e)
        {
            if (openFileDialog1.ShowDialog() != DialogResult.OK)
                return;
 
            using (VlcMedia media = new VlcMedia(instance, openFileDialog1.FileName))
            {
                if (player != null) player.Dispose();
                player = new VlcMediaPlayer(media);
            }
 
            player.Drawable = panel1.Handle;
        }
 
        private void Play_Click(object sender, EventArgs e)
        {
            player.Play();
        }
 
        private void Pause_Click(object sender, EventArgs e)
        {
            player.Pause();
        }
 
        private void Stop_Click(object sender, EventArgs e)
        {
            player.Stop();
        }
    }
}

Update:

I have just corrected a minor bug (the wrong release function being called on the player handle) and uploaded the full Visual Studio 2005 project. You can download the full project here (or see 1.1.2 version below). It comes with the libvlc.dll and libvlccore.dll for VLC 1.0.1 in the bin\x86\Debug directory so if you have a version other than this, just overwrite those files.

Update for VLC 1.1.2:

You can now download the VLC 1.1.2 compatible version. There were some changes to the way libvlc handles exceptions that needed to be corrected. Other than that, there were a couple of minor function name changes.

Please use these posts as a starting point to use your own code though. These posts are intended to stop people from being reliant on the already existing, large, overcomplicated and quickly outdated libraries. They are not intended to be just another library for people to blindly use without understanding how it works. You can use this to learn how to write your own native interop code on a well designed library then adapt it for your own changes and keep it up to date with whichever version of VLC you want. This also means you never have to use the terrible code on pinvoke.net for other libraries, as you can write your own from the original documentation and it will almost always be better.

libvlc media player in C# (part 1)

Wednesday, May 6th, 2009

There seems to be a massive misconception about using VLC inside an application and many, many large wrapper libraries have been written. These are often harder to use than libvlc itself, buggy or just downright don’t work (at least not in what will be “the latest” version of VLC at the time you want to write anything).

Using the libvlc documentation directly and the libvlc example I wrote a simple wrapper class that performs the basics needed to play, pause and stop media. Because it is libvlc, things like resizing the video, toggling full screen by double clicking the video output or streaming media from a source device or network are handled automatically.

This code was all written and tested with VLC 0.98a but because it is taken from the documentation and example, it should work for all versions 0.9x and later with only minor changes. Because it is so simple, these changes should be easy to make. Most of the time, these changes will just be slight function name changes and no new re-structuring is needed.

The first thing to note is that there is no version of libvlc for Windows x64. All developers should set their CPU type to x86, even if they have a 32bit machine. If you set it to “Any CPU” then 64bit users will not be able to load libvlc.dll and will crash out. If you are compiling from the command line, this should look something like csc /platform:x86 foobar.cs

The second thing to note, which trips up a lot of users, is that you must specify VLC’s plugin directory. This may make distribution a nightmare, as the plugin directory is a large directory full of DLLs. It may be possible to narrow down these DLLs to just the ones your application actually needs but I don’t know if videolan have any advice about or licensing with redistribution of these.

libvlc is made up of several modules. For the sake of simplicity in this example, I will use 1 static class to contain every exported C function and split them up visually by module with #region.

The nicest thing about VLC, as far as interop with C# goes, is that all memory management is handled internally by libvlc and functions are provided for doing anything that you would need to do to their members. This means that using an IntPtr is suitable for almost everything. You just need to make sure that you pass the correct IntPtr into each function but another layer of C# encapsulating this would easily be able to make sure of that, as discussed in part 2. The only structure that you need to define is an exception, which is very simple. You then simply always pass in references to these structs with ref ex.

The code listing for the wrapper class is as follows:

using System;
using System.Runtime.InteropServices;
 
namespace MyLibVLC
{
  // http://www.videolan.org/developers/vlc/doc/doxygen/html/group__libvlc.html
 
  [StructLayout(LayoutKind.Sequential, Pack = 1)]
  struct libvlc_exception_t
  {
    public int b_raised;
    public int i_code;
    [MarshalAs(UnmanagedType.LPStr)]
    public string psz_message;
  }
 
  static class LibVlc
  {
    #region core
    [DllImport("libvlc")]
    public static extern IntPtr libvlc_new(int argc, [MarshalAs(UnmanagedType.LPArray,
      ArraySubType = UnmanagedType.LPStr)] string[] argv, ref libvlc_exception_t ex);
 
    [DllImport("libvlc")]
    public static extern void libvlc_release(IntPtr instance);
    #endregion
 
    #region media
    [DllImport("libvlc")]
    public static extern IntPtr libvlc_media_new(IntPtr p_instance,
      [MarshalAs(UnmanagedType.LPStr)] string psz_mrl, ref libvlc_exception_t p_e);
 
    [DllImport("libvlc")]
    public static extern void libvlc_media_release(IntPtr p_meta_desc);
    #endregion
 
    #region media player
    [DllImport("libvlc")]
    public static extern IntPtr libvlc_media_player_new_from_media(IntPtr media,
      ref libvlc_exception_t ex);
 
    [DllImport("libvlc")]
    public static extern void libvlc_media_player_release(IntPtr player);
 
    [DllImport("libvlc")]
    public static extern void libvlc_media_player_set_drawable(IntPtr player, IntPtr drawable,
      ref libvlc_exception_t p_e);
 
    [DllImport("libvlc")]
    public static extern void libvlc_media_player_play(IntPtr player, ref libvlc_exception_t ex);
 
    [DllImport("libvlc")]
    public static extern void libvlc_media_player_pause(IntPtr player, ref libvlc_exception_t ex);
 
    [DllImport("libvlc")]
    public static extern void libvlc_media_player_stop(IntPtr player, ref libvlc_exception_t ex);
    #endregion
 
    #region exception
    [DllImport("libvlc")]
    public static extern void libvlc_exception_init(ref libvlc_exception_t p_exception);
 
    [DllImport("libvlc")]
    public static extern int libvlc_exception_raised(ref libvlc_exception_t p_exception);
 
    [DllImport("libvlc")]
    public static extern string libvlc_exception_get_message(ref libvlc_exception_t p_exception);
    #endregion
  }
}

For a sample application to use this simple wrapper, I just created a new Windows form and added a play button, stop button and a panel for viewing the video. In this example, the stop button also cleans everything up so you should make sure to press it before closing the form.

At one point during this code, libvlc can optionally be given a HWND to draw to. If you don’t give it one, it pops up a new player. However, people seem to be confused over how simple this is to do in C# and have been making large amounts of interop calls to the Win32 API to get handles. This is not necessary, as System.Windows.Forms.Control.Handle allows you go get the window handle (HWND) to any component that inherits from the Control class. This includes the Form class and the Panel class (and even the Button class) so all you actually need to pass it is this.Handle (for the handle to the form itself) or panel.Handle (for a Panel called panel). If you want it to start fullscreen, add the command line argument “-f” rather than using the Win32 function GetDesktopWindow().

Because I will be using this to display PAL video, which is interlaced at 576i, I have added some deinterlacing options to the command line. These are --vout-filter=deinterlace and --deinterlace-mode=blend.

Without further ado, here is the code listing for the partial windows form class:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
 
using System.Runtime.InteropServices;
 
namespace MyLibVLC
{
  public partial class Form1 : Form
  {
    IntPtr instance, player;
 
    public Form1()
    {
      InitializeComponent();
    }
 
    private void Play_Click(object sender, EventArgs e)
    {
      libvlc_exception_t ex = new libvlc_exception_t();
      LibVlc.libvlc_exception_init(ref ex);
 
      string[] args = new string[] {
        "-I", "dummy", "--ignore-config",
        @"--plugin-path=C:\Program Files (x86)\VideoLAN\VLC\plugins",
        "--vout-filter=deinterlace", "--deinterlace-mode=blend"
      };
 
      instance = LibVlc.libvlc_new(args.Length, args, ref ex);
      Raise(ref ex);
 
      IntPtr media = LibVlc.libvlc_media_new(instance, @"C:\foobar.mpg", ref ex);
      Raise(ref ex);
 
      player = LibVlc.libvlc_media_player_new_from_media(media, ref ex);
      Raise(ref ex);
 
      LibVlc.libvlc_media_release(media);
 
      // panel1 may be any component including a System.Windows.Forms.Form but
      // this example uses a System.Windows.Forms.Panel
      LibVlc.libvlc_media_player_set_drawable(player, panel1.Handle, ref ex);
      Raise(ref ex);
 
      LibVlc.libvlc_media_player_play(player, ref ex);
      Raise(ref ex);
    }
 
    private void Stop_Click(object sender, EventArgs e)
    {
      libvlc_exception_t ex = new libvlc_exception_t();
      LibVlc.libvlc_exception_init(ref ex);
 
      LibVlc.libvlc_media_player_stop(player, ref ex);
      Raise(ref ex);
 
      LibVlc.libvlc_media_player_release(player);
      LibVlc.libvlc_release(instance);
    }
 
    static void Raise(ref libvlc_exception_t ex)
    {
      if (LibVlc.libvlc_exception_raised(ref ex) != 0)
        MessageBox.Show(LibVlc.libvlc_exception_get_message(ref ex));
    }
  }
}

Note that this section of code is deprecated and the code from part 2 should be used instead.

Adding a pause button is similar to the stop button but without the cleanup.

Here is an example slightly further on down the line but using the same code:
Example of LibVLC

See part 2 for more.

3 colour gradient

Wednesday, March 18th, 2009

Recently I noticed a green-red gradient that I was using wasn’t really what I wanted.
green-red gradient

I wanted it to go through yellow. I have made a Vista sidebar gadget in the past that shows different colours of the horizontal percentage bars for CPU and memory usage which faded from green at 0% to yellow at 50% and then faded from yellow at 50% to red at 100%. I had thought this solved the problem until I tried to use that same formula for a gradient, which turned out to be a triangular gradient.
green-yellow-red triangle gradient

The problem here is that there is only yellow at the very peak of the triangle so it looks pinched. From here it is obvious that a curve is needed. I first looked into Bezier curves, as you can join two of them easily by using the same points on both. However, this seemed a bit complicated. I next used a bell curve, which is actually a Gaussian function. This function is e-x2. This worked well and I used it throughout the development of this gradient but after I was finished I realised that a simple Sine wave from 0 to PI would have sufficed (and produces almost exactly the same result as a Gaussian function). A better function would be a Cosine wave from -PI to PI, as this gives a smooth gradient at either end that repeats perfectly. However, this would need to be normalised so that it takes a percent from 0.0 to 1.0 and outputs a value from 0.0 to 1.0 y = (cos((x*2-1)*pi)+1)/2, which is easy to do in a simple Sine 0 to PI because it is done just by multiplying the input by PI.

The key to this is that when it hits the peak, at 50%, it changes from a green-yellow gradient to a red-yellow gradient. The sine function is not used directly to determine the colour but rather to determine where on a simple colour gradient to choose the colour from, which allows it to be used with any combination of colours. The end result is this:
green-yellow-red sine gradient (sine)
green-yellow-red cosine gradient (cosine)

C# code listing (for ASPX) is as follows:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
using System;
using System.Drawing;
using System.Drawing.Imaging;
 
public partial class PercentBar : System.Web.UI.Page
{
    protected void Page_Load(object sender, EventArgs e)
    {
        using (Bitmap bmp = new Bitmap(100, 20, PixelFormat.Format24bppRgb))
        {
            double w = (double)bmp.Width;
            for (int x = 0; x < bmp.Width; x++)
            {
                Color c = GetTriColour(x / w, Color.Lime, Color.Yellow, Color.Red);
                for (int y = 0; y < bmp.Height; y++)
                    bmp.SetPixel(x, y, c);
            }
 
            using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
            {
                bmp.Save(ms, ImageFormat.Png);
                ms.WriteTo(Response.OutputStream);
            }
            Response.ContentType = "image/png";
        }
    }
 
    public static Color GetTriColour(double percent, Color left, Color centre, Color right)
    {
        if (percent < 0 || percent > 1)
            throw new Exception("Percent must be between 0 and 1");
 
        //double weight = Math.Sin(percent * Math.PI);
        double weight = (Math.Cos((percent * 2 - 1) * Math.PI) + 1) / 2;
 
        return GetColourFromLinearGradient(weight,
           percent < 0.5 ? left : right, centre);
    }
 
    public static Color GetColourFromLinearGradient(double percent, Color start, Color end)
    {
        double a, r, g, b;
 
        if (percent < 0 || percent > 1)
            throw new Exception("Percent must be between 0 and 1");
 
        double npercent = 1.0 - percent;
 
        a = Math.Min(start.A, end.A) + Math.Abs(start.A - end.A) * (start.A > end.A ? npercent : percent);
        r = Math.Min(start.R, end.R) + Math.Abs(start.R - end.R) * (start.R > end.R ? npercent : percent);
        g = Math.Min(start.G, end.G) + Math.Abs(start.G - end.G) * (start.G > end.G ? npercent : percent);
        b = Math.Min(start.B, end.B) + Math.Abs(start.B - end.B) * (start.B > end.B ? npercent : percent);
 
        return Color.FromArgb((int)a, (int)r, (int)g, (int)b);
    }
}